AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Makes combat much more dynamic and interesting than just.here is your ship, this is how it handles 100% of the time. It's pretty well designed too, I love the pip system for designating power to shields, engines or weapons on the fly. Learn about legendary engineers hiding out on various planets, prove your worth to them, get them to mod your ship gear, make friends with them, get rumors about other engineers with their own quirks. Join a major faction and help them progress their goals in taking over new planets every week, defend your faction's planets from the others. There are community events to take part in, repair some station lost out in the middle of nowhere. But you can also play solo at any time if you don't want to deal with all that. Playing online is kind of MMOish, there are those shenanigans you might be used to by now with griefers camping areas to kill noobs and people deciding to help out and hunt down the griefers. Which I suppose is understandable, it takes a lot more effort to create models for trees and plants and creatures than simply rocky terrain and a couple buildings (there are lots of settlements out there, some of them well-defended).Įlite is pretty awesome though. Meanwhile, Elite with Horizons lets you land on most planets, and it's much more realistic in that nearly every world is dead, but if you want to explore some planet with life on it you can't - can't land on any planets with atmosphere. And it seems like quite a few people are disappointed that there aren't many/any truly dead hunks of rock out there. The game came out and it turns out that almost all worlds have some form of life, most have lots of it. Prior to launch, NMS developers said most worlds would be stark and dead and 10% would be teeming with life. I've said this in another thread, it's kind of interesting how Elite and NMS are on different ends of the scale in some respects, too far one way or the other. TLDR: Elite Dangerous is more like owning a fish tank than playing a game. If you don't care about your money then Star Citizen may be good for you, but, as in all cults, they demand your wallet. But things like trading and space combat almost feel like an after thought when compared to elite. If you care about your personal financial safety play Elite Dangerous, Odyssey if you have a beast rig like me. It does ground exploration a whole lot better than Elite and it also probably does character improvement loops better than it. NMS is all about going from planet to planet seeing things that almost no one has seen before. If Elite and NMS have shallow gameplay loops, SC right now doesn't have any. Give it at least another year before you put any money in it. Its flight mechanics are constantly being redone, ships are constantly being redone, models are constantly being redone and general mechanics are extremely sparse right now. SC isnt going to be done in a year, its not going to be done in two. The game is still pretty simple and can get repetitive, but its the best example of a game that demonstrates the vastness of space. It has proper bounties, trading, reputations, ship enhancements, physics all in a very logical and although not entirely realistic, feel realistic enough without being bothersome. It has proper flight dynamics for each ship and they all feel different. Elite Dangerous easily feels like the most complete out of all of them.
0 Comments
Read More
Leave a Reply. |